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/ CD World 1997 November / CD World - Kasım 1997.iso / art / extreme2 / windemo / data.z / Tile Material.x32 / DDTX / 1000
Text File  |  1996-11-24  |  24KB  |  339 lines

  1. Begin_XtraDef                           
  2.  
  3.     ControlType                             Header
  4.     DeveloperID                     0x15
  5.     BaseElement                             0x70080000
  6.     ETitle                                  Default-Tiles
  7.     JTitle                                  ├▐╠½┘─-└▓┘
  8.     FTitle                                                                  DÄf. Tuiles
  9.     GTitle                                                                  Standard-Kacheln
  10.           
  11.     ControlType                             E3DTabSheet
  12.     RelativeElement                 0xf
  13.     ETitle                                  Tiles
  14.     JTitle                                  â^âCâï
  15.     FTitle                                                                  Tuiles
  16.     GTitle                                                                  Kacheln
  17.             
  18.     ControlType                             E3DMoaLongList
  19.     RelativeElement                 0x12
  20.     ETitle                                  Tile Pattern
  21.     JTitle                          â^âCâïâpâ^ü[âô
  22.     FTitle                                                                  Motif de tuiles
  23.     GTitle                                                                  Kachelmuster
  24.     ListEntry                               Cubes 3D 
  25.     JListEntry                      ùºò√æ╠ 3D
  26.     FListEntry                                                              Cubes 3D
  27.     GListEntry                                                              3D-Wƒrfel 
  28.     ListEntry                               Checks 2D 
  29.     JListEntry                      â`âFâbâN 2D 
  30.     FListEntry                                                              Damiers 2D
  31.     GListEntry                                                              2D-Karos 
  32.     ListEntry                               Grid 3D
  33.     JListEntry                      âOâèâbâh 3D 
  34.     FListEntry                                                              Grille 3D
  35.     GListEntry                                                              3D-Raster
  36.     ListEntry                               Grid 2D 
  37.     JListEntry                      âOâèâbâh 2D
  38.     FListEntry                                                              Grille 2D
  39.     GListEntry                                                              2D-Raster
  40.     ListEntry                               Spheres 3D 
  41.     JListEntry                      ïàû╩ 3D 
  42.     FListEntry                                                              SphÅres 3D
  43.     GListEntry                                                              3D-Kugeln
  44.     ListEntry                               Dots 2D 
  45.     JListEntry                      ô_ 2D 
  46.     FListEntry                                                              Points 2D
  47.     GListEntry                                                              2D-Punkte
  48.     ListEntry                               Brick 2D 
  49.     JListEntry                       ù∙èó 2D
  50.     FListEntry                                                              Briques 2D
  51.     GListEntry                                                              2D-Backstein
  52.     ListEntry                               Hexagonal Grid 2D 
  53.     JListEntry                      ÿZèpî`âOâèâbâh 2D 
  54.     FListEntry                                              Grille hexagonale 2D
  55.     GListEntry                                              Hexagonales 2D-Raster
  56.     ListEntry                                               Triangles 2D
  57.     JListEntry                      ÄOèpî` 2D 
  58.     FListEntry                                                              Triangles 2D
  59.     GListEntry                                                              2D-Dreiecke
  60.     ListEntry                               Triangular Grid 2D 
  61.     JListEntry                      ÄOèpî`âOâèâbâh 2D 
  62.     FListEntry                                                              Grille triangulaire 2D
  63.     GListEntry                                                              Dreieckiges 2D-Raster 
  64.     ListDefault                             0
  65.     EHelp                                   Selects the basic tile pattern.
  66.     JHelp                                   èεû{ôIé╚ò¬èäâpâ^ü[âôé≡É▌ÆΦé╖éΘüB
  67.     FHelp                                                                   DÄfinit le motif de base des tuiles.
  68.     GHelp                                                                   Wèhlt das grundlegende Kachelmuster.
  69.     
  70.     ControlType                             E3DMoaDoubleMeasure
  71.     RelativeElement                 0x10
  72.     ETitle                                  Tile Scale
  73.     JTitle                                  â^âCâïâXâPü[âï
  74.     FTitle                                                                  Echelle des tuiles
  75.     GTitle                                                                  Kachelskalierung
  76.     Min                                             1e-6
  77.     Max                                             1e+6
  78.     EHelp                                   Sets the size of the individual tiles and the distance between each tile pattern.
  79.     JHelp                                   â^âCâïâpâ^ü[âôé╠æSæ╠é╠âTâCâYé≡É▌ÆΦé╖éΘüB
  80.     FHelp                                                                   DÄfinit la taille des tuiles et la distance les sÄparant.
  81.     GHelp                                                                   Bestimmt die Grܺe der einzelnen Kacheln und den Abstand zwischen jedem Kachelmuster.
  82.  
  83.     ControlType                             E3DMoaDoubleSlider
  84.     RelativeElement                 0x11
  85.     ETitle                                  Material Proportions
  86.     JTitle                                  âGâîâüâôâgâXâPü[âï
  87.     FTitle                                                                  Proportions du matÄriau
  88.     GTitle                                                                  Materialproportionen
  89.     Min                                             0.0
  90.     Max                                             1.0
  91.     EHelp                                   Sets the amount of each material in the tile pattern (if the selected pattern is adjustable). 
  92.     JHelp                                   ôKùpé┼é½éΘÅΩìçüA2ö╘û┌é╠ì▐Ä┐é╠âTâCâYé≡É▌ÆΦé╖éΘüB
  93.     FHelp                                                                   DÄfinit la quantitÄ de chaque matÄriau dans le motif de tuiles (si le motif sÄlectionnÄ est modulable).
  94.     GHelp                                                                   Bestimmt die Menge jedes Materials im Kachelmuster (wenn das ausgewèhlte Muster anpassungsfèhig ist). 
  95.  
  96.          
  97.          
  98.     ControlType                             E3DTabSheet                     
  99.     RelativeElement                 0x1
  100.     ETitle                                  Material 1
  101.     JTitle                                  ì▐Ä┐ 1
  102.     FTitle                                                                  MatÄriau 1
  103.     GTitle                                                                  Material 1
  104.             
  105.     ControlType                             E3DMoaColor
  106.     RelativeElement                 0x7
  107.     ETitle                                  Color 1
  108.     JTitle                                  âJâëü[ 1
  109.     FTitle                                                                  Couleur (1)
  110.     GTitle                                                                  Farbe 1
  111.     EHelp                                   Sets the constant surface color of material 1.
  112.     JHelp                                   ì▐Ä┐ 1 é╠ò\* ÉFé≡É▌ÆΦé╖éΘüB
  113.     FHelp                                                                   DÄfinit la couleur de surface constante du matÄriau 1.
  114.     GHelp                                                                   Bestimmt die konstante Oberflèchenfarbe von Material Eins.
  115.  
  116.     ControlType                             E3DMoaColor
  117.     RelativeElement                 0x4
  118.     ETitle                                  Specular 1
  119.     JTitle                                  î⌡æ≥ 1
  120.     FTitle                                                                  SpÄculaire (1)
  121.     GTitle                                                                  Spiegellicht 1
  122.     EHelp                                   With roughness, sets the size, intensity, and color of material 1's highlight.
  123.     JHelp                                   ì▐Ä┐ 1 é╠RGBé╠èeî⌡æ≥ôxé≡É▌ÆΦé╖éΘüB
  124.     FHelp                                                                   DÄfinit, avec RugositÄ, la taille, l'intensitÄ et la couleur du rehaut du matÄriau 1.
  125.     GHelp                                                                   Bestimmt mit Rauheit die Grܺe, Intensitèt und Farbe des hellsten Punktes von Material Eins.
  126.           
  127.     ControlType                             E3DMoaColor
  128.     RelativeElement                 0x5
  129.     ETitle                                  Roughness 1
  130.     JTitle                                  âëât 1
  131.     FTitle                                                                  RugositÄ (1)
  132.     GTitle                                                                  Rauheit 1
  133.     EHelp                                   With specular, sets the size, intensity, and color around material 1's highlight.
  134.     GHelp                                                                   Bestimmt mit Spiegellicht die Grܺe, Intensitèt und Farbe um den hellsten Punkt von Materials Eins herum.
  135.  
  136.     ControlType                             E3DMoaColor
  137.     RelativeElement                 0x14
  138.     ETitle                                  Transparency 1
  139.     JTitle                                  ôºû╛ôx 1
  140.     FTitle                                                                  Transparence (1)
  141.     GTitle                                                                  Durchsichtigkeit 1
  142.     EHelp                                   Sets the degree to which objects and light behind material 1 show through. White is transparent.
  143.     JHelp                                   ì▐Ä┐ 1 é╠ôºû╛ôxé≡É▌ÆΦé╖éΘüB
  144.     FHelp                                                                   DÄfinit le degrÄ auquel les objets et la lumiÅre ê l'arriÅre du matÄriau 1 sont visibles. Blanc est transparent.
  145.     GHelp                                                                   Bestimmt, wie stark Objekte und Lichter, die sich hinter Material Eins befinden, durchscheinen. Weiº ist durchsichtig.
  146.  
  147.     ControlType                             E3DMoaColor
  148.     RelativeElement                 0x15
  149.     ETitle                                  Luminosity 1
  150.     JTitle                                  è┬ï½î⌡ 1
  151.     FTitle                                                                  LuminositÄ (1)
  152.     GTitle                                                                  Leuchtkraft 1
  153.     EHelp                                   Sets the brightness value of material 1. Use a lighter color to create a glow.
  154.     JHelp                                   ì▐Ä┐ 1 é╔ëeï┐é╖éΘè┬ï½î⌡é╠ôxìçé≡É▌ÆΦé╖éΘüB
  155.     FHelp                                                                   DÄfinit la valeur de luminositÄ du matÄriau 1. Utilisez une couleur plus claire pour crÄer un effet d'Äclat.
  156.     GHelp                                                                   Bestimmt den Helligkeitswert von Material Eins. Verwenden Sie eine hellere Farbe, um einen Glƒheffekt zu erzielen.
  157.  
  158.  
  159.  
  160.  
  161.  
  162.     ControlType                             E3DTabSheet   
  163.     RelativeElement                 0x8
  164.     ETitle                                  Material 2
  165.     JTitle                                  ì▐Ä┐ 2
  166.     FTitle                                                                  MatÄriau 2
  167.     GTitle                                                                  Material 2
  168.             
  169.     ControlType                             E3DMoaColor
  170.     RelativeElement                 0xe
  171.     ETitle                                  Color 2
  172.     JTitle                                  âJâëü[ 2
  173.     FTitle                                                                  Couleur (2)
  174.     GTitle                                                                  Farbe 2
  175.     EHelp                                   Sets the constant surface color of material 2.
  176.     JHelp                                   ì▐Ä┐ 2 é╠ò\* ÉFé≡É▌ÆΦé╖éΘüB
  177.     FHelp                                                                   DÄfinit la couleur de surface constante du matÄriau 2.
  178.     GHelp                                                                   Bestimmt die konstante Oberflèchenfarbe von Material Zwei.
  179.  
  180.     ControlType                             E3DMoaColor
  181.     RelativeElement                 0xb
  182.     ETitle                                  Specular 2
  183.     JTitle                                  î⌡æ≥ 2
  184.     FTitle                                                                  SpÄculaire (2)
  185.     GTitle                                                                  Spiegellicht 2
  186.     EHelp                                   With roughness, sets the size, intensity, and color of material 2's highlight.
  187.     JHelp                                   ì▐Ä┐ 2 é╠RGBé╠èeî⌡æ≥ôxé≡É▌ÆΦé╖éΘüB
  188.     FHelp                                                                   DÄfinit, avec RugositÄ, la taille, l'intensitÄ et la couleur du rehaut du matÄriau 2.
  189.     GHelp                                                                   Bestimmt mit Rauheit die Grܺe, Intensitèt und Farbe des hellsten Punktes von Material Zwei.
  190.           
  191.     ControlType                             E3DMoaColor
  192.     RelativeElement                 0xc
  193.     ETitle                                  Roughness 2
  194.     JTitle                                  âëât 2
  195.     FTitle                                                                  RugositÄ (2)
  196.     GTitle                                                                  Rauheit 2
  197.     EHelp                                   With specular, sets the size, intensity, and color around material 2's highlight.
  198.     GHelp                                                                   Bestimmt mit Spiegellicht die Grܺe, Intensitèt und Farbe um den hellsten Punkt von Material Zwei herum.
  199.  
  200.     ControlType                             E3DMoaColor
  201.     RelativeElement                 0x16
  202.     ETitle                                  Transparency 2
  203.     JTitle                                  ôºû╛ôx 2
  204.     FTitle                                                                  Transparence (2)
  205.     GTitle                                                                  Durchsichtigkeit 2
  206.     EHelp                                   Sets the degree to which objects and light behind material 2 show through. White is transparent.
  207.     FHelp                                                                   DÄfinit le degrÄ auquel les objets et la lumiÅre ê l'arriÅre du matÄriau 2 sont visibles. Blanc est transparent.
  208.     GHelp                                                                   Bestimmt, wie stark Objekte und Lichter, die sich hinter Material Zwei befinden, durchscheinen. Weiº ist durchsichtig.
  209.  
  210.     ControlType                             E3DMoaColor
  211.     RelativeElement                 0x17
  212.     ETitle                                  Luminosity 2
  213.     JTitle                                  è┬ï½î⌡ 2
  214.     FTitle                                                                  LuminositÄ (2)
  215.     GTitle                                                                  Leuchtkraft 2
  216.     EHelp                                   Sets the brightness value of material 2. Use a lighter color to create a glow.
  217.     JHelp                                   ì▐Ä┐ 2 é╔ëeï┐é╖éΘè┬ï½î⌡é╠ôxìçé≡É▌ÆΦé╖éΘüB
  218.     FHelp                                                                   DÄfinit la valeur de luminositÄ du matÄriau 2. Utilisez une couleur plus claire pour crÄer un effet d'Äclat.
  219.     GHelp                                                                   Bestimmt den Helligkeitswert von Material Zwei. Verwenden Sie eine hellere Farbe, um einen Glƒheffekt zu erzielen.
  220.  
  221.  
  222. /* RETIRED Controls */
  223.     ControlType                             E3DMoaLongList
  224.     RelativeElement                 0x13
  225.     ETitle                                  Mapping
  226.     JTitle                                  â}âbâsâôâO      
  227.     FTitle                                                                  Placage
  228.     GTitle                                                                  Abbildung 
  229.     ListEntry                               Solid Texture
  230.     JListEntry                      â\âèâbâhâeâNâXâ`ââ
  231.     FListEntry                                                              Texture pleine
  232.     GListEntry                                                              Volltextur
  233.     ListEntry                               Intrinsic Surface Map
  234.     JListEntry                      âTü[âtâFü[âXâ}âbâv
  235.     FListEntry                                                              Image de surface intrinsÅque
  236.     GListEntry                                                              Oberflècheneigenabbildung
  237.     ListDefault                             0
  238.     Editable                                FALSE
  239.     Animatable                              FALSE
  240.     EHelp                                   Sets Solid Texture or Surface Texture mapping of the selected pattern.
  241.     JHelp                                   æIæ≡é╡é╜âpâ^ü[âôé╠â\âèâbâhâeâNâXâ`ââé▄é╜é═ò\û╩âeâNâXâ`ââé≡É▌ÆΦé╖éΘüB
  242.     FHelp                                                                   DÄfinit un placage de texture pleine ou de surface pour le motif sÄlectionnÄ.
  243.     GHelp                                                                   Bestimmt die Abbildung der Voll- oder Oberflèchentextur des ausgewèhlten Musters. 
  244.     
  245.  
  246.     ControlType                             E3DMoaDoubleSlider
  247.     RelativeElement                 0x6
  248.     ETitle                                  Opacity
  249.     JTitle                                  òsôºû╛ôx 1
  250.     FTitle                                                                  OpacitÄ
  251.     GTitle                                                                  Undurchsichtigkeit 
  252.     Editable                                FALSE
  253.     Animatable                              FALSE
  254.     EHelp                                   Sets the opacity of material one.
  255.     JHelp                                   ì▐Ä┐ 1 é╠òsôºû╛ôxé≡É▌ÆΦé╖éΘüB
  256.     FHelp                                                                   DÄfinit l'opacitÄ du matÄriau 1.
  257.     GHelp                                                                   Bestimmt die Undurchsichtigkeit von Material Eins.
  258.  
  259.     ControlType                             E3DMoaDoubleSlider
  260.     RelativeElement                 0xd
  261.     ETitle                                  Opacity
  262.     JTitle                                  òsôºû╛ôx 2
  263.     FTitle                                                                  OpacitÄ
  264.     GTitle                                                                  Undurchsichtigkeit
  265.     Editable                                FALSE
  266.     Animatable                              FALSE
  267.     EHelp                                   Sets the opacity of material two.
  268.     JHelp                                   ì▐Ä┐ 2 é╠òsôºû╛ôxé≡É▌ÆΦé╖éΘüB
  269.     FHelp                                                                   DÄfinit l'opacitÄ du matÄriau 2.
  270.     GHelp                                                                   Bestimmt die Undurchsichtigkeit von Material Zwei.
  271.  
  272.     ControlType                             E3DMoaDoubleSlider
  273.     RelativeElement                 0x0a
  274.     ETitle                                  Ambient
  275.     JTitle                                  è┬ï½î⌡ 2
  276.     FTitle                                                                  Ambiant
  277.     GTitle                                                                  Umgebungslicht
  278.     Editable                                FALSE
  279.     Animatable                              FALSE
  280.     EHelp                                   Sets the fraction of ambient light affecting material two.
  281.     JHelp                                   ì▐Ä┐ 2 é╠èeò\û é╠âcâäé╠RGBé≡É▌ÆΦé╖éΘüB
  282.     FHelp                                                                   DÄfinit la fraction de lumiÅre ambiante affectant le matÄriau 2.
  283.     GHelp                                                                   Bestimmt den Grad, zu dem Material Zwei vom Umgebungslicht beeintrèchtigt wird.
  284.  
  285.     ControlType                             E3DMoaDoubleSlider
  286.     RelativeElement                 0x906b0500
  287.     ETitle                                  Ambient
  288.     JTitle                                  è┬ï½î⌡ 2
  289.     FTitle                                                                  Ambiant
  290.     GTitle                                                                  Umgebungslicht
  291.     Editable                                FALSE
  292.     Animatable                              FALSE
  293.     EHelp                                   Sets the fraction of ambient light affecting material two.
  294.     JHelp                                   ì▐Ä┐ 2 é╠èeò\* é╠âcâäé╠RGBé≡É▌ÆΦé╖éΘüB
  295.     FHelp                                                                   DÄfinit la fraction de lumiÅre ambiante affectant le matÄriau 2.
  296.     GHelp                                                                   Bestimmt den Grad, zu dem Material Zwei vom Umgebungslicht beeintrèchtigt wird.
  297.  
  298.     ControlType                             E3DMoaDoubleSlider
  299.     RelativeElement                 0x9
  300.     ETitle                                  Diffuse
  301.     JTitle                                  ègÄU 2
  302.     FTitle                                                                  Diffusion
  303.     GTitle                                                                  Diffus
  304.     Editable                                FALSE
  305.     Animatable                              FALSE
  306.     EHelp                                   Sets the fraction of diffuse reflection from material two.
  307.     JHelp                                   ì▐Ä┐ 2 é⌐éτé╠ö╜Ä╦é╠ègÄUôxìçé≡É▌ÆΦé╖éΘüB
  308.     FHelp                                                                   DÄfinit la fraction de rÄflexion diffuse de matÄriau 2.
  309.     GHelp                                                                   Bestimmt den Anteil diffuser Reflexion von Material Zwei.
  310.  
  311.     ControlType                             E3DMoaDoubleSlider
  312.     RelativeElement                 0x3
  313.     ETitle                                  Ambient
  314.     JTitle                                  è┬ï½î⌡ 1
  315.     FTitle                                                                  Ambiant
  316.     GTitle                                                                  Umgebungslicht
  317.     Editable                                FALSE
  318.     Animatable                              FALSE
  319.     EHelp                                   Sets the fraction of ambient light affecting material one.
  320.     JHelp                                   ì▐Ä┐ 1 é╠èeò\* é╠âcâäé╠RGBé≡É▌ÆΦé╖éΘüB
  321.     FHelp                                                                   DÄfinit la fraction de lumiÅre ambiante affectant le matÄriau 1.
  322.     GHelp                                                                   Bestimmt den Grad, zu dem Material Eins vom Umgebungslicht beeintrèchtigt wird. 
  323.  
  324.     ControlType                             E3DMoaDoubleSlider
  325.     RelativeElement                 0x2
  326.     ETitle                                  Diffuse
  327.     JTitle                                  ègÄU 1
  328.     FTitle                                                                  Diffusion
  329.     GTitle                                                                  Diffus
  330.     Editable                                FALSE
  331.     Animatable                              FALSE
  332.     EHelp                                   Sets the fraction of diffuse reflection from material one.
  333.     JHelp                                   ì▐Ä┐ 1 é⌐éτé╠ö╜Ä╦é╠ègÄUôxìçé≡É▌ÆΦé╖éΘüB
  334.     FHelp                                                                   DÄfinit la fraction de rÄflexion diffuse de matÄriau 1.
  335.     GHelp                                                                   Bestimmt den Anteil diffuser Reflexion von Material EIns.
  336.           
  337.  
  338. End_XtraDef                             
  339.